督查报告的写法:framebuffer驱动全篇(二)(转载)
来源:百度文库 编辑:偶看新闻 时间:2024/05/06 00:03:22
还是要补充点,下面是/linux/fb.h的部分注释,加粗的是常用的,红色是关键的,一般不可少。旁边没有汉字,要么很简单没必要加注,要么就用不到!注释:good02xaut@hotmail.com#ifndef _LINUX_FB_H#define _LINUX_FB_H #include #include /* Definitions of frame buffers */ #define FB_MAJOR 29 /*主设备号*/#define FB_MAX 32 /* sufficient for now */ /* ioctls 0x46 is 'F' */#define FBIOGET_VSCREENINFO 0x4600#define FBIOPUT_VSCREENINFO 0x4601#define FBIOGET_FSCREENINFO 0x4602#define FBIOGETCMAP 0x4604#define FBIOPUTCMAP 0x4605#define FBIOPAN_DISPLAY 0x4606/* 0x4607-0x460B are defined below *//* #define FBIOGET_MONITORSPEC 0x460C *//* #define FBIOPUT_MONITORSPEC 0x460D *//* #define FBIOSWITCH_MONIBIT 0x460E */#define FBIOGET_CON2FBMAP 0x460F#define FBIOPUT_CON2FBMAP 0x4610#define FBIOBLANK 0x4611 /* arg: 0 or vesa level + 1 */#define FBIOGET_VBLANK _IOR('F', 0x12, struct fb_vblank)#define FBIO_ALLOC 0x4613#define FBIO_FREE 0x4614#define FBIOGET_GLYPH 0x4615#define FBIOGET_HWCINFO 0x4616#define FBIOPUT_MODEINFO 0x4617#define FBIOGET_DISPINFO 0x4618 #define FB_TYPE_PACKED_PIXELS 0 /* Packed Pixels */#define FB_TYPE_PLANES 1 /* Non interleaved planes */#define FB_TYPE_INTERLEAVED_PLANES 2 /* Interleaved planes */#define FB_TYPE_TEXT 3 /* Text/attributes */#define FB_TYPE_VGA_PLANES 4 /* EGA/VGA planes */ #define FB_AUX_TEXT_MDA 0 /* Monochrome text */#define FB_AUX_TEXT_CGA 1 /* CGA/EGA/VGA Color text */#define FB_AUX_TEXT_S3_MMIO 2 /* S3 MMIO fasttext */#define FB_AUX_TEXT_MGA_STEP16 3 /* MGA Millenium I: text, attr, 14 reserved bytes */#define FB_AUX_TEXT_MGA_STEP8 4 /* other MGAs: text, attr, 6 reserved bytes */ #define FB_AUX_VGA_PLANES_VGA4 0 /* 16 color planes (EGA/VGA) */#define FB_AUX_VGA_PLANES_CFB4 1 /* CFB4 in planes (VGA) */#define FB_AUX_VGA_PLANES_CFB8 2 /* CFB8 in planes (VGA) */ #define FB_VISUAL_MONO01 0 /* Monochr. 1=Black 0=White */#define FB_VISUAL_MONO10 1 /* Monochr. 1=White 0=Black */#define FB_VISUAL_TRUECOLOR 2 /* True color */#define FB_VISUAL_PSEUDOCOLOR 3 /* Pseudo color (like atari) */#define FB_VISUAL_DIRECTCOLOR 4 /* Direct color */#define FB_VISUAL_STATIC_PSEUDOCOLOR 5 /* Pseudo color readonly */ #define FB_ACCEL_NONE 0 /* no hardware accelerator */#define FB_ACCEL_ATARIBLITT 1 /* Atari Blitter */#define FB_ACCEL_AMIGABLITT 2 /* Amiga Blitter */#define FB_ACCEL_S3_TRIO64 3 /* Cybervision64 (S3 Trio64) */#define FB_ACCEL_NCR_77C32BLT 4 /* RetinaZ3 (NCR 77C32BLT) */#define FB_ACCEL_S3_VIRGE 5 /* Cybervision64/3D (S3 ViRGE) */#define FB_ACCEL_ATI_MACH64GX 6 /* ATI Mach 64GX family */#define FB_ACCEL_DEC_TGA 7 /* DEC 21030 TGA */#define FB_ACCEL_ATI_MACH64CT 8 /* ATI Mach 64CT family */#define FB_ACCEL_ATI_MACH64VT 9 /* ATI Mach 64CT family VT class */#define FB_ACCEL_ATI_MACH64GT 10 /* ATI Mach 64CT family GT class */#define FB_ACCEL_SUN_CREATOR 11 /* Sun Creator/Creator3D */#define FB_ACCEL_SUN_CGSIX 12 /* Sun cg6 */#define FB_ACCEL_SUN_LEO 13 /* Sun leo/zx */#define FB_ACCEL_IMS_TWINTURBO 14 /* IMS Twin Turbo */#define FB_ACCEL_3DLABS_PERMEDIA2 15 /* 3Dlabs Permedia 2 */#define FB_ACCEL_MATROX_MGA2064W 16 /* Matrox MGA2064W (Millenium) */#define FB_ACCEL_MATROX_MGA1064SG 17 /* Matrox MGA1064SG (Mystique) */#define FB_ACCEL_MATROX_MGA2164W 18 /* Matrox MGA2164W (Millenium II) */#define FB_ACCEL_MATROX_MGA2164W_AGP 19 /* Matrox MGA2164W (Millenium II) */#define FB_ACCEL_MATROX_MGAG100 20 /* Matrox G100 (Productiva G100) */#define FB_ACCEL_MATROX_MGAG200 21 /* Matrox G200 (Myst, Mill, ...) */#define FB_ACCEL_SUN_CG14 22 /* Sun cgfourteen */#define FB_ACCEL_SUN_BWTWO 23 /* Sun bwtwo */#define FB_ACCEL_SUN_CGTHREE 24 /* Sun cgthree */#define FB_ACCEL_SUN_TCX 25 /* Sun tcx */#define FB_ACCEL_MATROX_MGAG400 26 /* Matrox G400 */#define FB_ACCEL_NV3 27 /* nVidia RIVA 128 */#define FB_ACCEL_NV4 28 /* nVidia RIVA TNT */#define FB_ACCEL_NV5 29 /* nVidia RIVA TNT2 */#define FB_ACCEL_CT_6555x 30 /* C&T 6555x */#define FB_ACCEL_3DFX_BANSHEE 31 /* 3Dfx Banshee */#define FB_ACCEL_ATI_RAGE128 32 /* ATI Rage128 family */#define FB_ACCEL_IGS_CYBER2000 33 /* CyberPro 2000 */#define FB_ACCEL_IGS_CYBER2010 34 /* CyberPro 2010 */#define FB_ACCEL_IGS_CYBER5000 35 /* CyberPro 5000 */#define FB_ACCEL_SIS_GLAMOUR 36 /* SiS 300/630/540 */#define FB_ACCEL_3DLABS_PERMEDIA3 37 /* 3Dlabs Permedia 3 *//*上面的宏定义不用关心*/ /*不可修改的屏幕信息,用户空间可见*/struct fb_fix_screeninfo { char id[16]; /* identification string eg "TT Builtin" */ unsigned long smem_start; /* Start of frame buffer mem 显存的起始地址*/ /* (physical address) */ __u32 smem_len; /* Length of frame buffer mem 显存的大小 */ __u32 type; /* see FB_TYPE_* */ __u32 type_aux; /* Interleave for interleaved Planes */ __u32 visual; /* see FB_VISUAL_* */ __u16 xpanstep; /* zero if no hardware panning */ __u16 ypanstep; /* zero if no hardware panning */ __u16 ywrapstep; /* zero if no hardware ywrap */ __u32 line_length; /* length of a line in bytes 每行的字节数 */ unsigned long mmio_start; /* Start of Memory Mapped I/O */ /* (physical address) */ __u32 mmio_len; /* Length of Memory Mapped I/O */ __u32 accel; /* Type of acceleration available */ __u16 reserved[3]; /* Reserved for future compatibility */}; /* Interpretation of offset for color fields: All offsets are from the right, * inside a "pixel" value, which is exactly 'bits_per_pixel' wide (means: you * can use the offset as right argument to <<). A pixel afterwards is a bit * stream and is written to video memory as that unmodified. This implies * big-endian byte order if bits_per_pixel is greater than 8. */ /*像素所占字节内,各个颜色的位分配比如RGB=888,565,555等等,*/struct fb_bitfield { __u32 offset; /* beginning of bitfield */ __u32 length; /* length of bitfield */ __u32 msb_right; /* != 0 : Most significant bit is */ /* right */ }; /*下面的宏也不常用*/#define FB_NONSTD_HAM 1 /* Hold-And-Modify (HAM) */ #define FB_ACTIVATE_NOW 0 /* set values immediately (or vbl)*/#define FB_ACTIVATE_NXTOPEN 1 /* activate on next open */#define FB_ACTIVATE_TEST 2 /* don't set, round up impossible */#define FB_ACTIVATE_MASK 15 /* values */#define FB_ACTIVATE_VBL 16 /* activate values on next vbl */#define FB_CHANGE_CMAP_VBL 32 /* change colormap on vbl */#define FB_ACTIVATE_ALL 64 /* change all VCs on this fb */ #define FB_ACCELF_TEXT 1 /* text mode acceleration */ #define FB_SYNC_HOR_HIGH_ACT 1 /* horizontal sync high active */#define FB_SYNC_VERT_HIGH_ACT 2 /* vertical sync high active */#define FB_SYNC_EXT 4 /* external sync */#define FB_SYNC_COMP_HIGH_ACT 8 /* composite sync high active */#define FB_SYNC_BROADCAST 16 /* broadcast video timings Framebuffer驱动程序模型 下图会向你展示目前的framebuffer设备驱动的结构,最常用的是非标准驱动。很明显他所处的层次最高,程序编写是最容易的。理解了这个图的,你已经很轻松的去完成一个fb驱动,比如给sa1100,s2410,s2440系列的ARM的LCD控制器写驱动。
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