李梦楠个人资料:启动窗口画面类CSplashWnd

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2.CSplashWnd功能

能够显示真彩启动画面,能在画面上显示初始化文字信息,支持jpg,gif,bmp图像文件。

 3. CSplashWnd的设计

3.1 用户关心的接口

用户使用的公开接口:

public: CSplashWnd(LPCTSTR lpszFileName);// 指定作为启动画面的图像文件,并装载BOOL ShowSplash();//显示画面void CloseSplash();//关闭画面void ShowText(LPCTSTR pCh);在显示的图像上中间位置处显示初始化信息文字
3.2 其他接口
系统使用的公开接口:(用户不关心)
~CSplashWnd()void PostNcDestroy();
私有接口:(用户不关心)
BOOL Create(CWnd* pParentWnd = NULL);int OnCreate(LPCREATESTRUCT lpCreateStruct);void OnPaint();
3.3 数据设计(用户不关心)
BOOL fileIsValid//指示CPicture pic;//用于对图像文件进行操作的类int width,height;
3.4 限制

√ 不允许继承。 
√ 为简化接口,只提供从文件装载图像

3.5 需要的头文件

StdAfx.h, VC++6.0自动生成的对MFC的支持,不同的工程选项会产生不同的StdAfx.h。

afxwin.h 支持CRect类

atlbase.h 提供对IPicture (COM类)的支持。

afxpriv2.h提供对CArchiveStream类的支持。

 4.类的健壮性和可调试性设计

图像文件是否有效?

需要检查文件是否有效,当装载图像文件失败时,fileIsValid为false,否则为true。这样在调用ShowSplash时将什么都不做,返回false。这时,用户应检查图像文件是否存在,文件名称拼写是否正确。

 5. 用法

√ 将CSplashWnd类加入项目中

√ 在使用CSplashWnd类的文件中#include “Splash.h”

√ 在合适的位置定义一个CSplashWnd对象

√ 在想显示启动画面的地方调用ShowSplash显示于屏幕上

√ 如果想在启动画面上显示一些初始化或其他提示信息,调用ShowText。

√ 在你想关闭启动画面的地方

在你的App类InitInstance函数中,显示主窗口之前使用,进行上述步骤,这是最典型的用法,如下面代码所示。

BOOL CTsApp::InitInstance(){       AfxEnableControlContainer(); #ifdef _AFXDLL       Enable3dControls();                  // Call this when using MFC in a shared DLL#else       Enable3dControlsStatic();   // Call this when linking to MFC statically#endif       SetRegistryKey(_T("Local AppWizard-Generated Applications"));       LoadStdProfileSettings();  // Load standard INI file options (including MRU)       CSingleDocTemplate* pDocTemplate;       pDocTemplate = new CSingleDocTemplate(              IDR_MAINFRAME,              RUNTIME_CLASS(CTsDoc),              RUNTIME_CLASS(CMainFrame),       // main SDI frame window              RUNTIME_CLASS(CTsView));       AddDocTemplate(pDocTemplate);       CCommandLineInfo cmdInfo;       ParseCommandLine(cmdInfo);       if (!ProcessShellCommand(cmdInfo))              return FALSE; /////////////////////////////////////////////////////////////////////////////////////   CSplashWnd* pCsw = new CSplashWnd("fx.jpg");//located in the local directory,or else full-path file name is needed       pCsw->ShowSplash();       Sleep(750);//delay some time to observe the image displayed.       pCsw->CloseSplash();       delete pCsw;       pCsw = NULL;/////////////////////////////////////////////////////////////////////////////////////       // The one and only window has been initialized, so show and update it.       m_pMainWnd->ShowWindow(SW_SHOW);       m_pMainWnd->UpdateWindow();       return TRUE;}
6. 类代码

6.1 Splash.h
///////////////////////////////////////////////////////////////////////////////Written by Liu Zhengxi//May 5,2003//Compiles with Visual C++ 6.0 for Windows 98 and probably Windows 2000 // too./////////////////////////////////////////////////////////////////////////////#ifndef _SPLASH#define _SPLASH#include #include // Splash.h : header file/////////////////////////////////////////////////////////////////////////////////   Splash Screen class#pragma once///////////////////////////////////////////////////////////////////////////// Picture object—encapsulates IPicture//Written by Paul DiLascia.//used to display picture//// declare CPicture class//class CPicture {public:      BOOL Render(CDC* pDC,CRect rc,LPCRECT prcMFBounds=NULL) const;   CPicture();   ~CPicture();   // Load from various resources   BOOL Load(UINT nIDRes);   BOOL Load(LPCTSTR pszPathName);   BOOL Load(CFile& file);   BOOL Load(CArchive& ar);   BOOL Load(IStream* pstm);   // render to device context   CSize GetImageSize(CDC* pDC=NULL) const;   operator IPicture*() {      return m_spIPicture;   }   void GetHIMETRICSize(OLE_XSIZE_HIMETRIC& cx, OLE_YSIZE_HIMETRIC& cy)       const {      cx = cy = 0;      const_cast(this)->m_hr = m_spIPicture->get_Width(&cx);      ASSERT(SUCCEEDED(m_hr));      const_cast(this)->m_hr = m_spIPicture->get_Height(&cy);      ASSERT(SUCCEEDED(m_hr));   }   void Free() {      if (m_spIPicture) {         m_spIPicture.Release();      }   }protected:   CComQIPtrm_spIPicture;     // ATL smart pointer to IPicture   HRESULT m_hr;                        // last error code};///////////////////////////////////////////////////////////////////////declare CSplashWnd//class CSplashWnd : public CWnd{// Constructionpublic:      CSplashWnd(LPCTSTR lpszFileName);// Operationspublic:      BOOL ShowSplash();      BOOL PreTranslateAppMessage(MSG* pMsg);         void ShowText(LPCTSTR lpStr);      void CloseSplash();// Overrides      // ClassWizard generated virtual function overrides      //{{AFX_VIRTUAL(CSplashWnd)      //}}AFX_VIRTUAL// Implementationpublic:      ~CSplashWnd();      virtual void PostNcDestroy();private:      BOOL Create(CWnd* pParentWnd = NULL);// Generated message map functionsprivate:      //{{AFX_MSG(CSplashWnd)      afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);      afx_msg void OnPaint();      //}}AFX_MSG      DECLARE_MESSAGE_MAP()private:      int height;//the height of the displayed picture      int width;//the width of the displayed picture      CPicture pic;//used to operate the picture   BOOL fileIsValid;};#endif
6.2 Splash.cpp
/////////////////////////////////////////////////////////////////////////////////Written by Liu Zhengxi //May 5,2003//Compiles with Visual C++ 6.0 for Windows 98 and probably Windows 2000 // too.///////////////////////////////////////////////////////////////////////////////// Splash.cpp : implementation file//#include #include #include #include "stdafx.h"  // e. g. stdafx.h#include "Splash.h"  // e.g. splash.h#ifdef _DEBUG#define new DEBUG_NEW#undef THIS_FILEstatic char BASED_CODE THIS_FILE[] = __FILE__;#endif///////////////////////////////////////////////////////////////////////////////   CSplashWnd class//////////////////////////////////////////////////////////////////////////////constructor//Load image from the given file//CSplashWnd::CSplashWnd(LPCTSTR lpszFileName){       fileIsValid = pic.Load(lpszFileName);       if(fileIsValid)       {              CSize cz = pic.GetImageSize(NULL);              width = cz.cx;              height = cz.cy;       }}//////////////////////////////////////////////////////////////////////////////////nothing to do//deconstructor//CSplashWnd::~CSplashWnd(){} //////////////////////////////////////////////////////////////////////////////////message map//BEGIN_MESSAGE_MAP(CSplashWnd, CWnd)       //{{AFX_MSG_MAP(CSplashWnd)       ON_WM_CREATE()       ON_WM_PAINT()       ON_WM_TIMER()       //}}AFX_MSG_MAPEND_MESSAGE_MAP()//////////////////////////////////////////////////////////////////////////////////ShowSplash//to display the given image on screen//BOOL CSplashWnd::ShowSplash(){       if(fileIsValid)       {              if (!Create(AfxGetMainWnd()))                     return false;              else              {                     UpdateWindow();                     return true;              }       }       else       {              return false;       }}//////////////////////////////////////////////////////////////////////////////////PreTranslateAppMessage//BOOL CSplashWnd::PreTranslateAppMessage(MSG* pMsg){       // If we get a keyboard or mouse message, hide the splash screen.       if (pMsg->message == WM_KEYDOWN ||           pMsg->message == WM_SYSKEYDOWN ||           pMsg->message == WM_LBUTTONDOWN ||           pMsg->message == WM_RBUTTONDOWN ||           pMsg->message == WM_MBUTTONDOWN ||           pMsg->message == WM_NCLBUTTONDOWN ||           pMsg->message == WM_NCRBUTTONDOWN ||           pMsg->message == WM_NCMBUTTONDOWN)       {              CloseSplash();              return TRUE; // message handled here       }       return FALSE;      // message not handled}//////////////////////////////////////////////////////////////////////////////////Create//make a popup splash window//BOOL CSplashWnd::Create(CWnd* pParentWnd /*= NULL*/){       return CreateEx(0,              AfxRegisterWndClass(0, AfxGetApp()->LoadStandardCursor(IDC_ARROW)),              NULL, WS_POPUP | WS_VISIBLE, 0, 0, width, height, pParentWnd->GetSafeHwnd(), NULL);}//////////////////////////////////////////////////////////////////////////////////CloseSplash//Quit the splash window//void CSplashWnd::CloseSplash(){       // Destroy the window, and update the mainframe.       DestroyWindow();}//////////////////////////////////////////////////////////////////////////////////do nothing//void CSplashWnd::PostNcDestroy(){} //////////////////////////////////////////////////////////////////////////////////OnCreate//put the splash window on center//int CSplashWnd::OnCreate(LPCREATESTRUCT lpCreateStruct){       if (CWnd::OnCreate(lpCreateStruct) == -1)              return -1;       // Center the window.       CenterWindow();       return 0;} //////////////////////////////////////////////////////////////////////////////////OnPaint//Display the given image//void CSplashWnd::OnPaint(){CPaintDC dc(this);CRect rc(0,0,0,0);;pic.Render(&dc, rc);}//////////////////////////////////////////////////////////////////////////////////ShowText//sometimes if we show what we are doing (I display the information on the center of //the picture ), the customer will be more //patient////void CSplashWnd::ShowText(LPCTSTR lpStr){       Invalidate();       CPaintDC dc(this);       dc.SetBkMode(TRANSPARENT);       SIZE sz;       sz = (SIZE)dc.GetTextExtent(lpStr,strlen(lpStr));       dc.TextOut((width-sz.cx)/2,height/2,lpStr);}////////////////////////////////////////////////////////////////// MSDN Magazine — October 2001// If this code works, it was written by Paul DiLascia.// If not, I don''t know who wrote it.// Compiles with Visual C++ 6.0 for Windows 98 and probably Windows 2000 // too.// Set tabsize = 3 in your editor.//////////////////////////////////////////////////////////////////// CPicture implementation//CPicture::CPicture(){}CPicture::~CPicture(){}//////////////////// Load from resource. Looks for "IMAGE" type.//BOOL CPicture::Load(UINT nIDRes){   // find resource in resource file   HINSTANCE hInst = AfxGetResourceHandle();   HRSRC hRsrc = ::FindResource(hInst,      MAKEINTRESOURCE(nIDRes),      "IMAGE"); // type   if (!hRsrc)      return FALSE;   // load resource into memory   DWORD len = SizeofResource(hInst, hRsrc);   BYTE* lpRsrc = (BYTE*)LoadResource(hInst, hRsrc);   if (!lpRsrc)      return FALSE;   // create memory file and load it   CMemFile file(lpRsrc, len);   BOOL bRet = Load(file);   FreeResource(hRsrc);   return bRet;} //////////////////// Load from path name.//BOOL CPicture::Load(LPCTSTR pszPathName){   CFile file;   if (!file.Open(pszPathName, CFile::modeRead|CFile::shareDenyWrite))      return FALSE;   BOOL bRet = Load(file);   file.Close();   return bRet;} //////////////////// Load from CFile//BOOL CPicture::Load(CFile& file){   CArchive ar(&file, CArchive::load | CArchive::bNoFlushOnDelete);   return Load(ar);} //////////////////// Load from archive—create stream and load from stream.//BOOL CPicture::Load(CArchive& ar){   CArchiveStream arcstream(&ar);   return Load((IStream*)&arcstream);} //////////////////// Load from stream (IStream). This is the one that really does it: call// OleLoadPicture to do the work.//BOOL CPicture::Load(IStream* pstm){   Free();   HRESULT hr = OleLoadPicture(pstm, 0, FALSE,      IID_IPicture, (void**)&m_spIPicture);   ASSERT(SUCCEEDED(hr) && m_spIPicture);    return TRUE;}//////////////////// Get image size in pixels. Converts from HIMETRIC to device coords.//CSize CPicture::GetImageSize(CDC* pDC) const{   if (!m_spIPicture)      return CSize(0,0);   LONG hmWidth, hmHeight; // HIMETRIC units   m_spIPicture->get_Width(&hmWidth);   m_spIPicture->get_Height(&hmHeight);   CSize sz(hmWidth,hmHeight);   if (pDC==NULL) {      CWindowDC dc(NULL);      dc.HIMETRICtoDP(&sz); // convert to pixels   } else {      pDC->HIMETRICtoDP(&sz);   }   return sz;}//////////////////// Render to device context. Covert to HIMETRIC for IPicture.//BOOL CPicture::Render(CDC* pDC, CRect rc, LPCRECT prcMFBounds) const{   ASSERT(pDC);   if (rc.IsRectNull()) {      CSize sz = GetImageSize(pDC);      rc.right = sz.cx;      rc.bottom = sz.cy;   }   long hmWidth,hmHeight; // HIMETRIC units   GetHIMETRICSize(hmWidth, hmHeight);   m_spIPicture->Render(*pDC, rc.left, rc.top, rc.Width(), rc.Height(),      0, hmHeight, hmWidth, -hmHeight, prcMFBounds);   return TRUE;}